Most people are just willing to give Echtra a chance and accept their stated desire to work with the community at face value. I don't think I've seen anyone give f2p a glowing review. Personally I have yet to see ANYONE being supportive NOT being critical of aspects they think need work. So yeah-I take exception to you lumping everyone who shows the least bit of reasonableness into one group. Hell-back when Torchlight II came out I trashed the writing and was super-critical of legendaries in that game being weaksauce item name vs item effect-wise. Yeah some of them are my friends but that doesn't mean I don't call shit I see as negative negative.even if it means I feel like I'm stabbing them in the back sonetimes (that's more my own self-esteem issues than anything having to do with reality-they've always been more than clear to me that they welcome criticism no matter who it's from). I've been plenty critical here, on Discord and to one of the devs via pm. If you don't like it, don't support it - it's really that simple. I always find this level of 'fan ownership' disturbing, as though a game is owed to you and must cater to you specifically. Obviously the game needs some sort of monetization, but if it's something I strongly disagree with, I'll simply opt out of it and likely cease playing. I basically don't even consider buying games (especially with $40-60+ price tags) unless it's by a AAA developer that I know I'm going to put years into playing (my two most recent purchases were Overwatch and Diablo 3, to give you an idea of how often those games come around for me).Ī free-to-play model is much more enticing to me, as it gives me ample opportunity to try a game. If Perfect World or Echtra wants my money, fucking put a price tag on the game instead of the bullshit cash grabbing P2W.Įh, I'm much more likely to play a game like Torchlight Frontiers if it's free-to-play versus having an initial cost. Diablo 3 was the main reason I got into Torchlight 2. It was obvious that if it's part of the business model, they'll change things like drop rates to make people pay more actual money. (and why sell someone a horse when you can rent him one instead?)įor those of us that remember the early Diablo 3 days with the auction house and all that. Why allow people to run if you can force them to walk and also sell them a horse? So instead of improving quality of life for players, we get these same improvements locked behind paywalls. You can play for free as long as you like, but some things are just not as good.īut the entire P2W machine is built so that non paying players get a worse experience. A lot of people keep saying "so what if it's P2W, I'll just not pay and play as long as I like, joke's on them, ha ha". I just want to say something general (instead of replying to a dozen similar comments below).
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